AIAS Foundation Scholarships

AIAS Foundation Scholarship submissions for 2019 are now closed. 

The AIAS Foundation, the philanthropic arm of the Academy of Interactive Arts & Sciences (AIAS), has opened submissions for its annual student scholarship programs benefiting students; as well as its mentorship program, aimed at early professionals in the video games industry. The Randy Pausch, Mark Beaumont, and WomenIN scholarship and mentorship programs are provided to talented students and early professionals who aspire to make a mark in the games industry through their dedication, passion and interest in pushing forward the medium of interactive entertainment.

Student scholarships support aspiring game makers in undergraduate or graduate level programs. Early professional mentorships support recent graduates in their first 2 years of the video game industry. Included in the scholarship is tuition reimbursement for student applicants or a travel stipend to a video game conference for early professionals within the calendar year. All Foundation scholars and early professionals receive a chance to participate in a mentorship program at the 2020 D.I.C.E. Summit and 23rd D.I.C.E. Awards ceremony:

  • The Randy Pausch Scholarship was established in 2008 to honor the memory of Computer Science Professor and Co-Founder of the Entertainment Technology Center at Carnegie Mellon University, Dr. Randy Pausch. The Pausch Scholarships support students are pursuing careers in the development of interactive entertainment, including art, animation, programming, engineering, game direction, game design, sound design, and music composition.
  • The Mark Beaumont Scholarship was established in 2010 to honor the memory of the previous COO of Capcom North America and Europe, Mark Beaumont. The Beaumont Scholarships support students pursuing careers specializing in the business of interactive entertainment, including management, law, marketing, public relations, and business development.
  • The WomenIn Scholarship was established in 2016 as a collaborative effort to attract, retain and advance women in the video game industry by supporting education and professional development programming.